![house tileset rpg maker mv template house tileset rpg maker mv template](https://forums.rpgmakerweb.com/data/attachments/114/114493-e6bda73a1d03ac5116c32e44354a7ff9.jpg)
For the crest at the front I just copyed a smal fitting part of the crest of the tilted roofes and fitted it in at the top of the front triangle. Then I duplicated this layer, flipped it horizontally and gave it a slight overlay of black by 16% opacity. I fitted this to the front of the tilted roof and cut off the parts which are not needed anymore and outlined the lower edge with the outline color of the specific roof. Made two other duplicates of this crest and aligned them and combined the three layers to 1 layer, which I turned by -45° vertically. I went back to the A-Tile and copyed the very top of the roof (crest) and pasted it as layer above the tilted roof. I duplicated this layer again and flipped it horizontally and gave it a multiplied black overlay of 35% opacity, so it looks darker. Then I used the "tilt" tool and tilted it by -45° vertically. Skaled it 50% in height, duplicated it as much till I got 3 times 48 pixels in height and combined the layers to 1 layer.
![house tileset rpg maker mv template house tileset rpg maker mv template](https://gdu.one/forums/uploads/gallery/category_69/gallery_501_69_403612.png)
I copied the roof tile from the A-Tile of Outside, turned it 90° clockwise. To answer your first question(s): I used Photoshop. Or, worst case scenario, do it myself in Photoshop in the future. But I am stuck using GIMP for the time being so if the cold hard facts are that photoshop will do it much better no matter what, then I might as well wait for someone else to do it or me. I was looking into doing the other roofs myself that you didn't do (yet?). I wonder if there is something I can do about this or if Photoshop just have the superior algorithm for tilting pictures? It tilts the picture in the right angle but unfortunally the quality in my experiment was extreamy blurry - not as crisp as yours. Since I am using GIMP it's a little different but the "tilt tool" you are refering to is probably called "shear tool" in gimp. So if you own RMMV it should be legal to use it commercially as you for straightening out my questionmarks and explaining the process. To answer your other question: I am fine with any usage of this tileset, so also commercial use and I guess you are right. At the very end I drew a thin outline at the end of the tilted roofs.
![house tileset rpg maker mv template house tileset rpg maker mv template](https://cdn.cloudflare.steamstatic.com/steam/apps/653720/ss_aa1fde5378b26b8f9510bea352cc4dd9898e07fa.1920x1080.jpg)
At the end I made a new layer under the roofs and took a soft brush with black and 35% opacity to draw a slight shadowline under the left tilted roof in the front. You can use this for any and all projects you are working on (SFW/NSFW Commercial/Non-Commercial editing it etc.Click to expand.To answer your first question(s): I used Photoshop. It should also work importing it to an RPG Maker MZ project to test it out (you can number animated sections of this tile to see the order the tile animation will appear in) This video by Starlit Castle talks a bit about it how the tileset works: If you are confused about what this does and how it works, you can import this template and a RPG Maker MZ A4 sprite sheet into a drawing program, lower the opacity of the template in a separate layer over the A4 sprite sheet and observe. It's hard to explain how it works in written form, so I may end up making a video sometime about it (when I have time). = light blue is an edge of the tile group (can still be tiled, but only in a certain direction)
![house tileset rpg maker mv template house tileset rpg maker mv template](https://i.pinimg.com/originals/f3/5c/37/f35c37fbf8685ab03d05b858eb573255.png)
= dark blue is a constantly repeating pattern = black lines separate the tiles that don't go together (some are animated, while others are static) [Set grid lines to 24x24, even though it's a 48x48 tileset (if it was 16x16 tileset, the gridlines would probably need to be set at 8x8)Ĭolor coding (for squares, and black lines): You can import the image in a drawing program and draw on top of it, or lower the opacity and work under it (may help to delete the squares as you work, so it doesn't hinder your perception of the colors you're working with) (You may be able to shrink and expand it for other tile set sizes?) This is meant for RPG Maker MZ 48x48 A4 tilesets.